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does not work. Generally, with a browser, this opens a new tab/window. In our case, we cannot spawn a new window. Currently working on a callback so we can catch and handle this signal on the Godot side. <select>
will crash the whole application. Generally, with a browser, this opens a dropdown menu..html
files in the filesystem panel. We cannot change this..html
files when exporting a build. Need to force-include it (see Godot's export options for the whitelist/blacklist).