Summary
The TL;DR is; if your project is under $100.000 revenue, it is free to use!
See the details below.
Free, until $100.000 gross revenue.
3% for every $100.000 of revenue
Indie license
- For individuals/companies with less than $100K annual gross revenue (funding/seed rounds count too)
- If gross revenue exceeds $100K, you advance to the "professional" license model
- Your product is "consumer facing"
- Embedded use disallowed (excl. Steam Deck)
- Application use only
- Redistribution in commercial libraries, engines, and plugins is disallowed
- When used in a project, downstream users must accept this indie license too
- No support
Professional license
- 3% for every $100.000 of revenue, billed via invoice
- Your product is "consumer facing"
- Embedded use disallowed (excl. Steam Deck)
- Application use only
- If annual turnover exceeds $10M, you advance to the "enterprise" license model
- No support
Enterprise license
- Flexible terms
- Options:
- Source code
- Other architectures (ARM64, etc.)
- Other rendering backends (DirectX, OpenGL)
- Other game-engines (e.g. integrate into a custom renderer)
- No revenue limit
- Enable support for h264/h265 video playback
- Integrate your own QtQuick content / applications
- Support
- Starts at $10.000
Tracking
We do not track installs, nor is there any phone-home functionality in the addon. By using
this addon, we expect you to properly report revenue when it is over the threshold. When
we suspect it is over the threshold, and you are not present in our system, we will inquire
about revenue.
Future
As Godot becomes more popular, we may change this model in the future.
However, for now this will be our pricing model.
Questions
Do not hesitate to e-mail us with questions over at info@kroket.io
.
All prices on this page are shown in US dollars.
Alternatives
There are open-source alternatives available:
If you use them, please donate to the authors of these addons!