The engine is not fully conformant to the jinja2 specification. However, there is enough for most use-cases. If you would like to support more features, please submit them upstream, at which point we can include those changes.
sort, default, first, last, length, max, min, reverse, unique, sum, attr, map, reject, rejectattr, select, selectattr, pprint, dictsort, abs, float, int, list, round, random, trim, title, upper, wordcount, replace, truncate, groupby, urlencode, capitalize, escape, tojson, striptags, center, xmlattreq, defined, ge, gt, iterable, le, lt, mapping, ne, number, sequence, string, undefined, in, even, odd, lower, upperrange, loop.cycleThe following Godot types can be passed to the render function:
StringDictionaryArrayIntFloatBoolNilVector2Vector2iVector3Vector3iVector4Vector4iColor