This addon is distributed as a GDExtension, which means the .zip
archive comes with a folder addons/
that
can simply be placed in the root of your Godot project. You can do this while the Godot editor is running - it will dynamically
load the addon at runtime.
There is a demo project available on GitHub. Download or clone it, and place the addon
folder into the root of the project.
On macOS, the binaries/libraries are not signed, and Godot will refuse to run. You can fix this by running the following bash script from the root of your project. This resets the signing.
We believe this is not necessary when the game, or Godot is launched through Steam (but are not 100% certain).