Signals are similar to calling methods, you can call them.
In GDScript we have this signal defined:
signal random_signal(some_vec: Vector2i)
We can call it from Javascript:
$g.example_obj.random_signal([4,5])
You can connect to GDScript signals in javascript and provide a callback:
$g.example_obj.random_signal.connect((res) => {
console.log("signal from godot: ", res);
});