Used internally.
get_capture_keyboard()
set_capture_keyboard(bool capture_keys)
get_capture_mouse()
set_capture_mouse(bool capture_mouse)
get_fix_export_build()
set_fix_export_build(bool fix_export_build)
get_license_description()
set_license_description(String license_description)
get_export_build_fix_path()
set_export_build_fix_path(String path)
get_refresh_rate()
set_refresh_rate(int refresh rate)
get_unloaded_warning()
set_unloaded_warning(bool unloaded_warning)
void | destroy() |
RID | get_RID() |
Texture2DRD | get_texture() |
void | key_event(int godot_keycode, int event_type, String text) |
bool | load() |
void | mouse_click(int btn, int event_type, int pos_x, int pos_y) |
void | mouse_move(int pos_x, int pos_y) |
void | mouse_wheel_down(int pos_x, int pos_y) |
void | mouse_wheel_up(int pos_x, int pos_y) |
void | on_unloaded_warning_timeout() |
void | size_changed() |