Used internally.
get_capture_keyboard()set_capture_keyboard(bool capture_keys)get_capture_mouse()set_capture_mouse(bool capture_mouse)get_fix_export_build()set_fix_export_build(bool fix_export_build)get_license_description()set_license_description(String license_description)get_export_build_fix_path()set_export_build_fix_path(String path)get_refresh_rate()set_refresh_rate(int refresh rate)get_unloaded_warning()set_unloaded_warning(bool unloaded_warning)| void | destroy() |
| RID | get_RID() |
| Texture2DRD | get_texture() |
| void | key_event(int godot_keycode, int event_type, String text) |
| bool | load() |
| void | mouse_click(int btn, int event_type, int pos_x, int pos_y) |
| void | mouse_move(int pos_x, int pos_y) |
| void | mouse_wheel_down(int pos_x, int pos_y) |
| void | mouse_wheel_up(int pos_x, int pos_y) |
| void | on_unloaded_warning_timeout() |
| void | size_changed() |