Some common questions answered.
Yes.
Android should be straightforward.
iOS is a little bit more involved due to LGPL3 requirements.
In any case, we have not looked into these platforms yet.
No, because it is a proprietary codec. You cannot legally distribute end-user software containing the H.264 codec without a license from Via LA. However, if you have such a license, you can recompile Qt with this proprietary codec enabled.
Yes, but we have not looked into it yet. On the roadmap.
No.
Support for these graphics libraries can be implemented on commission. Contact us for more information.
Support for other architectures (or platforms) can be implemented on commission. Contact us for more information.
No, unless you only need the QtQuick renderer (and not the webview), in which case MoltenVK can be used. Still, this is an exotic request and you're better off using Metal for your Godot project.
Due to LGPL3 requirements, we'll need to switch from LGPL3 to a commercial Qt license. In addition, Qt 6 will need to be ported to the console in question. So while technically possible, it is only feasible for AA and AAA studios that are able to fund such efforts.
Force sRGB. We recommend the following settings for a StandardMaterial3D
.
Uncheck Unshaded
if you want the texture to receive lighting/shadows.
You forgot to call .load()
Can ignore for now :)
This may happen on Windows and Mac OS. Can be fixed by restarting Godot.
Still investigating this issue, has to do with how Godot loads the addon.
Disable vsync. Set max fps to 60 or 120.
Go to Project -> Project Settings
, enable Advanced Settings
.
Display -> Window
-> disable vsyncApplication -> Run
-> max FPS 60 or 120 (optional, the refresh is capped)On Windows, the way it updates needs work. Linux and Mac OS do not have this issue.
See blog post.
We are still working on bridging the gap between GDScript and Javascript. Preferably you can pass a GDScript object and have it be fully available in Javascript.
You will need either of:
widevinecdm.dll
libwidevinecdm.so
libwidevinecdm.dylib
Then, refer to these files from the WebView properties (which is still todo, on the roadmap).
6.7.3. You may relink against different versions of Qt by providing your own set of libraries.
No. 4.4 is the minimum required version.