Pricing

Summary

The TL;DR is; if your project is under $100.000 revenue, it is free to use!

See the details below.

Indie license

Free, until $100.000 gross revenue.

Professional

3% for every $100.000 of revenue

Government/Education/Enterprise

Contact us

Indie license

  • For individuals/companies with less than $100K annual gross revenue (funding/seed rounds count too)
  • If gross revenue exceeds $100K, you advance to the "professional" license model
  • Your product is "consumer facing"
  • Embedded use disallowed (excl. Steam Deck)
  • Application use only
    • Redistribution in commercial libraries, engines, and plugins is disallowed
    • When used in a project, downstream users must accept this indie license too
  • No support

Professional license

  • 3% for every $100.000 of revenue, billed via invoice
  • Your product is "consumer facing"
  • Embedded use disallowed (excl. Steam Deck)
  • Application use only
  • If annual turnover exceeds $10M, you advance to the "enterprise" license model
  • No support

Enterprise license

  • Flexible terms
  • Options:
    • Source code
    • Other architectures (ARM64, etc.)
    • Other rendering backends (DirectX, OpenGL)
    • Other game-engines (e.g. integrate into a custom renderer)
    • No revenue limit
    • Enable support for h264/h265 video playback
    • Integrate your own QtQuick content / applications
    • Support
  • Starts at $10.000

Examples

#1: Game developer / Professional

Your project on Steam generates $80k of revenue. At this point, you are below the revenue threshold. After some time, there is an additional $100k in sales, you'll owe us $3000 - because the total amount over its lifespan is now $180k. The next milestone would be $200k, at which point we'll invoice another $3000, and so forth.

#2: Government/Education

If you work in government/education/healthcare, or in-directly for a government agency, or for a company that is partly owned by a government, you'll need to contact us.

#3: Enterprise

You work for a company whose annual gross revenue exceeds $100.000, and you create an internal tool using our addon. This falls under enterprise usage.

#4: Twitch addon

You made a Twitch addon for personal use, or as a tool, and you do not receive revenue. The addon is free to use.

Tracking

We do not track installs, nor is there any phone-home functionality in the addon. By using this addon, we expect you to properly report revenue when it is over the threshold. When we suspect it is over the threshold, and you are not present in our system, we will inquire about revenue.

Future

As Godot becomes more popular, we may change this model in the future. However, for now this will be our pricing model.

Questions

Do not hesitate to e-mail us with questions over at info@kroket.io.

All prices on this page are shown in US dollars.

Alternatives

There are open-source alternatives available:

If you use them, please donate to the authors of these addons!